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<DocumentationFile >bin\Debug\MLAPI.xml</DocumentationFile >
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " >
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- <DebugType >pdbonly </DebugType >
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+ <DebugType ></DebugType >
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<Optimize >true</Optimize >
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<OutputPath >bin\Release\</OutputPath >
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<DefineConstants >TRACE</DefineConstants >
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<OutputPath >..\..\MLAPI-Examples\Assets\MLAPI\Lib\</OutputPath >
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<DefineConstants >DEBUG;TRACE</DefineConstants >
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<DebugType >full</DebugType >
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- <PlatformTarget >AnyCPU </PlatformTarget >
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+ <PlatformTarget >anycpu </PlatformTarget >
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<ErrorReport >prompt</ErrorReport >
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<CodeAnalysisRuleSet >MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet >
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<GenerateSerializationAssemblies >Off</GenerateSerializationAssemblies >
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<PropertyGroup >
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<SignAssembly >false</SignAssembly >
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</PropertyGroup >
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+ <PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'CI|AnyCPU' " >
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+ <Optimize >true</Optimize >
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+ <OutputPath >bin\CI</OutputPath >
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+ <DefineConstants >TRACE</DefineConstants >
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+ <WarningLevel >4</WarningLevel >
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+ </PropertyGroup >
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<ItemGroup >
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<Reference Include =" IntXLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=1744b76c74eaee1e, processorArchitecture=MSIL" >
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<HintPath >..\packages\IntX.1.0.1.0\lib\net20\IntXLib.dll</HintPath >
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<SpecificVersion >False</SpecificVersion >
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<HintPath >..\..\..\..\..\..\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath >
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</Reference >
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+ <Reference Include =" UnityStupidity" Condition =" '$(Configuration)' == 'CI'" >
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+ <HintPath >..\UnityStupidity.dll</HintPath >
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+ </Reference >
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</ItemGroup >
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<ItemGroup >
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<Compile Include =" Attributes\BinaryIgnore.cs" />
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<None Include =" packages.config" />
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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- </Project >
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+ </Project >
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