We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 79038d8 commit 5377775Copy full SHA for 5377775
MLAPI/NetworkingManagerComponents/Core/NetworkSceneManager.cs
@@ -56,8 +56,9 @@ public static void SwitchScene(string sceneName)
56
CurrentSceneIndex = sceneNameToIndex[sceneName];
57
isSwitching = true;
58
lastScene = SceneManager.GetActiveScene();
59
+
60
+ AsyncOperation sceneLoad = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
61
nextScene = SceneManager.GetSceneByName(sceneName);
- AsyncOperation sceneLoad = SceneManager.LoadSceneAsync(nextScene.buildIndex, LoadSceneMode.Additive);
62
sceneLoad.completed += OnSceneLoaded;
63
64
using (PooledBitStream stream = PooledBitStream.Get())
0 commit comments