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Fixed issue causing the wrong clientId to get added
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MLAPI/NetworkingManagerComponents/Core/InternalMessageHandler.Receive.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -78,7 +78,7 @@ internal static void HandleConnectionApproved(uint clientId, byte[] incommingDat
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msDelay = 0;
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netManager.networkTime = netTime + (msDelay / 1000f);
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81-
netManager.connectedClients.Add(clientId, new NetworkedClient() { ClientId = clientId });
81+
netManager.connectedClients.Add(netManager.MyClientId, new NetworkedClient() { ClientId = netManager.MyClientId });
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int clientCount = reader.ReadInt();
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for (int i = 0; i < clientCount; i++)
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{
@@ -128,7 +128,7 @@ internal static void HandleConnectionApproved(uint clientId, byte[] incommingDat
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netManager._isClientConnected = true;
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if (netManager.OnClientConnectedCallback != null)
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netManager.OnClientConnectedCallback.Invoke(clientId);
131+
netManager.OnClientConnectedCallback.Invoke(netManager.MyClientId);
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}
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internal static void HandleAddObject(uint clientId, byte[] incommingData, int channelId)

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