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refactor: Removed old comment
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MLAPI/NetworkingManagerComponents/Core/NetworkSceneManager.cs

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@@ -86,9 +86,6 @@ internal static void OnSceneSwitch(uint sceneIndex, Guid switchSceneGuid, Stream
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return; //This scene is already loaded. This usually happends at first load
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}
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// This has been commented out as it shouldn't be needed. The server send messages about removed
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// objects, the client should not need to determine by itself what objects to remove.
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//SpawnManager.DestroySceneObjects();
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lastScene = SceneManager.GetActiveScene();
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string sceneName = sceneIndexToString[sceneIndex];

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