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adding changelog entry
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -17,6 +17,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where `NetworkAnimator` would statically allocate write buffer space for `Animator` parameters that could cause a write error if the number of parameters exceeded the space allocated.
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- Fixed issue with the in-scene network prefab instance update menu tool where it was not properly updating scenes when invoked on the root prefab instance. (#3084)
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- Fixed issue where `NetworkAnimator` would send updates to non-observer clients. (#3058)
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- Fixed issue where an exception could occur when receiving a universal RPC for a `NetworkObject` that has been despawned. (#3055)

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