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Update RpcTarget.cs
Apply adjustments from backport to this.
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  • com.unity.netcode.gameobjects/Runtime/Messaging/RpcTargets

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com.unity.netcode.gameobjects/Runtime/Messaging/RpcTargets/RpcTarget.cs

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@@ -80,7 +80,7 @@ public enum SendTo
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}
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/// <summary>
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/// This parameter controls the use of a particular performance optimization in situations where it can be used.<br />
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/// This parameter configures a performance optimization. This optimization is not valid in all situations.<br />
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/// Because BaseRpcTarget is a managed type, allocating a new one is expensive, as it puts pressure on the garbage collector.
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/// </summary>
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/// <remarks>
@@ -99,7 +99,7 @@ public enum RpcTargetUse
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/// </summary>
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Temp,
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/// <summary>
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/// Creates a persisted <see cref="BaseRpcTarget"/> that does not change and persists until it is disposed.
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/// Creates a persisted <see cref="BaseRpcTarget"/> that does not change and will persist until <see cref="BaseRpcTarget.Dispose"/> is called.
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/// </summary>
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Persistent
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}

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