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fix: client fails to connect utp namespace update (#1830)
1 parent 26dbf65 commit 594239c

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2 files changed

+4
-2
lines changed

2 files changed

+4
-2
lines changed

com.unity.netcode.gameobjects/Tests/Runtime/ClientFailsToConnectTest.cs renamed to com.unity.netcode.gameobjects/Tests/Runtime/ClientOnlyConnectionTests.cs

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -5,6 +5,8 @@
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using Unity.Netcode.TestHelpers.Runtime;
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#if UNITY_UNET_PRESENT
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using Unity.Netcode.Transports.UNET;
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#else
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using Unity.Netcode.Transports.UTP;
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#endif
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namespace Unity.Netcode.RuntimeTests
@@ -39,7 +41,7 @@ public void Setup()
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public IEnumerator ClientFailsToConnect()
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{
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// Wait for the disconnected event
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m_ClientNetworkManager.OnClientDisconnectCallback += M_ClientNetworkManager_OnClientDisconnectCallback;
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m_ClientNetworkManager.OnClientDisconnectCallback += ClientNetworkManager_OnClientDisconnectCallback;
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// Only start the client (so it will timeout)
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m_ClientNetworkManager.StartClient();
@@ -58,7 +60,7 @@ public IEnumerator ClientFailsToConnect()
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yield return m_DefaultWaitForTick;
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}
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61-
private void M_ClientNetworkManager_OnClientDisconnectCallback(ulong obj)
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private void ClientNetworkManager_OnClientDisconnectCallback(ulong clientId)
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{
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m_WasDisconnected = true;
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}

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