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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Text; |
| 4 | +using Unity.Netcode.Components; |
| 5 | +using Unity.Netcode.TestHelpers.Runtime; |
| 6 | +using UnityEngine; |
| 7 | +using UnityEngine.TestTools; |
| 8 | + |
| 9 | +namespace Unity.Netcode.RuntimeTests |
| 10 | +{ |
| 11 | + internal class NetworkTransformMixedAuthorityTests : IntegrationTestWithApproximation |
| 12 | + { |
| 13 | + private const float k_MotionMagnitude = 5.5f; |
| 14 | + private const int k_Iterations = 4; |
| 15 | + |
| 16 | + protected override int NumberOfClients => 2; |
| 17 | + |
| 18 | + private StringBuilder m_ErrorMsg = new StringBuilder(); |
| 19 | + private List<NetworkManager> m_NetworkManagers = new List<NetworkManager>(); |
| 20 | + |
| 21 | + protected override void OnCreatePlayerPrefab() |
| 22 | + { |
| 23 | + m_PlayerPrefab.AddComponent<NetworkTransform>(); |
| 24 | + |
| 25 | + var childGameObject = new GameObject(); |
| 26 | + childGameObject.transform.parent = m_PlayerPrefab.transform; |
| 27 | + var childNetworkTransform = childGameObject.AddComponent<NetworkTransform>(); |
| 28 | + childNetworkTransform.AuthorityMode = NetworkTransform.AuthorityModes.Owner; |
| 29 | + childNetworkTransform.InLocalSpace = true; |
| 30 | + |
| 31 | + base.OnCreatePlayerPrefab(); |
| 32 | + } |
| 33 | + |
| 34 | + private void MovePlayers() |
| 35 | + { |
| 36 | + foreach (var networkManager in m_NetworkManagers) |
| 37 | + { |
| 38 | + var direction = GetRandomVector3(-1.0f, 1.0f); |
| 39 | + var playerObject = networkManager.LocalClient.PlayerObject; |
| 40 | + var playerObjectId = networkManager.LocalClient.PlayerObject.NetworkObjectId; |
| 41 | + // Server authoritative |
| 42 | + var serverPlayerClone = m_ServerNetworkManager.SpawnManager.SpawnedObjects[playerObjectId]; |
| 43 | + serverPlayerClone.transform.position += direction * k_MotionMagnitude; |
| 44 | + // Owner authoritative |
| 45 | + var childTransform = networkManager.LocalClient.PlayerObject.transform.GetChild(0); |
| 46 | + childTransform.localPosition += direction * k_MotionMagnitude; |
| 47 | + } |
| 48 | + } |
| 49 | + |
| 50 | + private bool AllInstancePositionsMatch() |
| 51 | + { |
| 52 | + m_ErrorMsg.Clear(); |
| 53 | + foreach (var networkManager in m_NetworkManagers) |
| 54 | + { |
| 55 | + var playerObject = networkManager.LocalClient.PlayerObject; |
| 56 | + var playerObjectId = networkManager.LocalClient.PlayerObject.NetworkObjectId; |
| 57 | + var serverRootPosition = m_ServerNetworkManager.SpawnManager.SpawnedObjects[playerObjectId].transform.position; |
| 58 | + var ownerChildPosition = networkManager.LocalClient.PlayerObject.transform.GetChild(0).localPosition; |
| 59 | + foreach (var client in m_NetworkManagers) |
| 60 | + { |
| 61 | + if (client == networkManager) |
| 62 | + { |
| 63 | + continue; |
| 64 | + } |
| 65 | + var playerClone = client.SpawnManager.SpawnedObjects[playerObjectId]; |
| 66 | + var cloneRootPosition = playerClone.transform.position; |
| 67 | + var cloneChildPosition = playerClone.transform.GetChild(0).localPosition; |
| 68 | + |
| 69 | + if (!Approximately(serverRootPosition, cloneRootPosition)) |
| 70 | + { |
| 71 | + m_ErrorMsg.AppendLine($"[{playerObject.name}][{playerClone.name}] Root mismatch ({GetVector3Values(serverRootPosition)})({GetVector3Values(cloneRootPosition)})!"); |
| 72 | + } |
| 73 | + |
| 74 | + if (!Approximately(ownerChildPosition, cloneChildPosition)) |
| 75 | + { |
| 76 | + m_ErrorMsg.AppendLine($"[{playerObject.name}][{playerClone.name}] Child mismatch ({GetVector3Values(ownerChildPosition)})({GetVector3Values(cloneChildPosition)})!"); |
| 77 | + } |
| 78 | + } |
| 79 | + } |
| 80 | + return m_ErrorMsg.Length == 0; |
| 81 | + } |
| 82 | + |
| 83 | + /// <summary> |
| 84 | + /// Client-Server Only |
| 85 | + /// Validates that mixed authority is working properly |
| 86 | + /// Root -- Server Authoritative |
| 87 | + /// |--Child -- Owner Authoritative |
| 88 | + /// </summary> |
| 89 | + [UnityTest] |
| 90 | + public IEnumerator MixedAuthorityTest() |
| 91 | + { |
| 92 | + m_NetworkManagers.Add(m_ServerNetworkManager); |
| 93 | + m_NetworkManagers.AddRange(m_ClientNetworkManagers); |
| 94 | + |
| 95 | + for (int i = 0; i < k_Iterations; i++) |
| 96 | + { |
| 97 | + MovePlayers(); |
| 98 | + yield return WaitForConditionOrTimeOut(AllInstancePositionsMatch); |
| 99 | + AssertOnTimeout($"Transforms failed to synchronize!"); |
| 100 | + } |
| 101 | + } |
| 102 | + } |
| 103 | +} |
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