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Assert.False(clientManager.ConnectionManager.LocalClient.IsClient,$"{clientManager.name} still has IsClient setting!");
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Assert.False(clientManager.ConnectionManager.LocalClient.IsConnected,$"{clientManager.name} still has IsConnected setting!");
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Assert.False(clientManager.ConnectionManager.LocalClient.ClientId!=0,$"{clientManager.name} still has ClientId ({clientManager.ConnectionManager.LocalClient.ClientId}) setting!");
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Assert.False(clientManager.ConnectionManager.LocalClient.IsApproved,$"{clientManager.name} still has IsApproved setting!");
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Assert.IsNull(clientManager.ConnectionManager.LocalClient.PlayerObject,$"{clientManager.name} still has Player assigned!");
@@ -216,6 +225,15 @@ public IEnumerator ClientPlayerDisconnected([Values] ClientDisconnectType client
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Assert.IsTrue(m_DisconnectedEvent.ContainsKey(m_ServerNetworkManager),$"Could not find the server {nameof(NetworkManager)} disconnect event entry!");
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Assert.IsTrue(m_DisconnectedEvent[m_ServerNetworkManager].ClientId==NetworkManager.ServerClientId,$"Expected ClientID {m_ClientId} but found ClientID {m_DisconnectedEvent[m_ServerNetworkManager].ClientId} for the server {nameof(NetworkManager)} disconnect event entry!");
Assert.False(m_ServerNetworkManager.ConnectionManager.LocalClient.IsClient,$"{m_ServerNetworkManager.name} still has IsClient setting!");
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Assert.False(m_ServerNetworkManager.ConnectionManager.LocalClient.IsConnected,$"{m_ServerNetworkManager.name} still has IsConnected setting!");
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Assert.False(m_ServerNetworkManager.ConnectionManager.LocalClient.ClientId!=0,$"{m_ServerNetworkManager.name} still has ClientId ({clientManager.ConnectionManager.LocalClient.ClientId}) setting!");
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Assert.False(m_ServerNetworkManager.ConnectionManager.LocalClient.IsApproved,$"{m_ServerNetworkManager.name} still has IsApproved setting!");
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Assert.IsNull(m_ServerNetworkManager.ConnectionManager.LocalClient.PlayerObject,$"{m_ServerNetworkManager.name} still has Player assigned!");
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