| 
 | 1 | +* [Netcode for GameObjects package](index.md)  | 
 | 2 | +* [Install](install.md)  | 
 | 3 | +* [Get started](tutorials/get-started-with-ngo.md)  | 
 | 4 | +  * [Client-server quickstart](tutorials/get-started-with-ngo.md)  | 
 | 5 | +  * [Distributed authority quickstart](da-quickstart.md)  | 
 | 6 | +    * [Distributed authority general quickstart](learn/distributed-authority-quick-start.md)  | 
 | 7 | +    * [Distributed authority WebGL quickstart](learn/distributed-authority-webgl.md)  | 
 | 8 | +* [Networking concepts](networking-concepts.md)  | 
 | 9 | +  * [Authority](terms-concepts/authority.md)  | 
 | 10 | +  * [Network topologies](network-topologies.md)  | 
 | 11 | +    * [Network topologies](terms-concepts/network-topologies.md)  | 
 | 12 | +    * [Client-server](terms-concepts/client-server.md)  | 
 | 13 | +    * [Listen server host architecture](learn/listenserverhostarchitecture.md)  | 
 | 14 | +    * [Distributed authority topologies](terms-concepts/distributed-authority.md)  | 
 | 15 | +* [Configuration](configuration.md)  | 
 | 16 | +  * [Configuring connections](configure-connections.md)  | 
 | 17 | +    * [Connection approval](basics/connection-approval.md)  | 
 | 18 | +    * [Max players](basics/maxnumberplayers.md)  | 
 | 19 | +  * [Transports](advanced-topics/transports.md)  | 
 | 20 | +  * [Relay](relay/relay.md)  | 
 | 21 | +* [Network components](network-components.md)  | 
 | 22 | +  * [NetworkObject](basics/networkobject.md)  | 
 | 23 | +  * [PlayerObjects and player prefabs](basics/playerobjects.md)  | 
 | 24 | +  * [NetworkObject parenting](advanced-topics/networkobject-parenting.md)  | 
 | 25 | +  * [NetworkBehaviour](networkbehaviour-landing.md)  | 
 | 26 | +    * [NetworkBehaviour](basics/networkbehaviour.md)  | 
 | 27 | +    * [Synchronize](basics/networkbehaviour-synchronize.md)  | 
 | 28 | +  * [Physics](advanced-topics/physics.md)  | 
 | 29 | +  * [NetworkManager](components/networkmanager.md)  | 
 | 30 | +  * [NetworkTransform](components/networktransform.md)  | 
 | 31 | +  * [NetworkAnimator](components/networkanimator.md)  | 
 | 32 | +* [Ownership and authority](ownership-authority.md)  | 
 | 33 | +  * [Understanding ownership and authority](basics/ownership.md)  | 
 | 34 | +  * [Ownership race conditions](basics/race-conditions.md)  | 
 | 35 | +* [Spawning and despawning](spawn-despawn.md)  | 
 | 36 | +  * [Object spawning](basics/object-spawning.md)  | 
 | 37 | +  * [Object pooling](advanced-topics/object-pooling.md)  | 
 | 38 | +  * [Object visibility](basics/object-visibility.md)  | 
 | 39 | +  * [Spawning synchronization](basics/spawning-synchronization.md)  | 
 | 40 | +  * [Deferred despawning](basics/deferred-despawning.md)  | 
 | 41 | +* [Latency and performance](latency-performance.md)  | 
 | 42 | +  * [Understanding latency](learn/lagandpacketloss.md)  | 
 | 43 | +  * [Ticks and update rates](learn/ticks-and-update-rates.md)  | 
 | 44 | +  * [Improving performance with client-side interpolation](learn/clientside-interpolation.md)  | 
 | 45 | +  * [Client anticipation](advanced-topics/client-anticipation.md)  | 
 | 46 | +  * [Dealing with latency](learn/dealing-with-latency.md)  | 
 | 47 | +* [Network synchronization](network-synchronization.md)  | 
 | 48 | +  * [Synchronizing states and events](advanced-topics/ways-to-synchronize.md)  | 
 | 49 | +  * [NetworkVariables](networkvariables-landing.md)  | 
 | 50 | +    * [NetworkVariable](basics/networkvariable.md)  | 
 | 51 | +    * [Custom NetworkVariables](basics/custom-networkvariables.md)  | 
 | 52 | +  * [Remote procedure calls (RPCs)](rpc-landing.md)  | 
 | 53 | +    * [Sending events with RPCs](advanced-topics/messaging-system.md)  | 
 | 54 | +    * [RPC](advanced-topics/message-system/rpc.md)  | 
 | 55 | +    * [Reliability](advanced-topics/message-system/reliability.md)  | 
 | 56 | +    * [RPC params](advanced-topics/message-system/rpc-params.md)  | 
 | 57 | +    * [RPC vs NetworkVariables](learn/rpcvnetvar.md)  | 
 | 58 | +    * [RPC and NetworkVariable examples](learn/rpcnetvarexamples.md)  | 
 | 59 | +    * [RPC compatibility](advanced-topics/message-system/rpc-compatibility.md)  | 
 | 60 | +  * [Custom messages](advanced-topics/message-system/custom-messages.md)  | 
 | 61 | +  * [Connection events](advanced-topics/connection-events.md)  | 
 | 62 | +  * [Network update loop](network-update-loop.md)  | 
 | 63 | +    * [About network update loop](advanced-topics/network-update-loop-system/index.md)  | 
 | 64 | +    * [Network update loop reference](advanced-topics/network-update-loop-system/network-update-loop-reference.md)  | 
 | 65 | +  * [Network time and ticks](advanced-topics/networktime-ticks.md)  | 
 | 66 | +* [Serialization](serialization.md)  | 
 | 67 | +  * [C# primitives](advanced-topics/serialization/cprimitives.md)  | 
 | 68 | +  * [Unity primitives](advanced-topics/serialization/unity-primitives.md)  | 
 | 69 | +  * [Enum types](advanced-topics/serialization/enum-types.md)  | 
 | 70 | +  * [Arrays](advanced-topics/serialization/serialization-arrays.md)  | 
 | 71 | +  * [INetworkSerializable](advanced-topics/serialization/inetworkserializable.md)  | 
 | 72 | +  * [Custom serialization](advanced-topics/custom-serialization.md)  | 
 | 73 | +  * [NetworkObject serialization](advanced-topics/serialization/networkobject-serialization.md)  | 
 | 74 | +  * [FastBufferWriter and FastBufferReader](advanced-topics/fastbufferwriter-fastbufferreader.md)  | 
 | 75 | +* [Scene management](scene-management.md)  | 
 | 76 | +  * [Scene management overview](basics/scenemanagement/scene-management-overview.md)  | 
 | 77 | +  * [Integrated management](integrated-management.md)  | 
 | 78 | +    * [Using NetworkSceneManager](basics/scenemanagement/using-networkscenemanager.md)  | 
 | 79 | +    * [Scene events](basics/scenemanagement/scene-events.md)  | 
 | 80 | +    * [Client synchronization mode](basics/scenemanagement/client-synchronization-mode.md)  | 
 | 81 | +    * [Timing considerations](basics/scenemanagement/timing-considerations.md)  | 
 | 82 | +    * [In-scene placed NetworkObjects](basics/scenemanagement/inscene-placed-networkobjects.md)  | 
 | 83 | +  * [Custom management](basics/scenemanagement/custom-management.md)  | 
 | 84 | +* [Session management](session-management-landing.md)  | 
 | 85 | +  * [Session management](advanced-topics/session-management.md)  | 
 | 86 | +  * [Reconnecting mid-game](advanced-topics/reconnecting-mid-game.md)  | 
 | 87 | +* [Testing and debugging](testing-debugging.md)  | 
 | 88 | +  * [Testing locally](tutorials/testing/testing_locally.md)  | 
 | 89 | +  * [Testing with artificial conditions](tutorials/testing/testing_with_artificial_conditions.md)  | 
 | 90 | +  * [Testing client connection management](tutorials/testing/testing_client_connection_management.md)  | 
 | 91 | +  * [Logging](basics/logging.md)  | 
 | 92 | +  * [Techniques and tricks for debugging multiplayer games](tutorials/testing/techniques_and_tricks_for_debugging_multiplayer_games.md)  | 
 | 93 | +  * [Command-line helper](tutorials/command-line-helper.md)  | 
 | 94 | +  * [Troubleshooting](troubleshooting/troubleshooting.md)  | 
 | 95 | +  * [Error messages](troubleshooting/error-messages.md)  | 
 | 96 | +* [FAQ](learn/faq.md)  | 
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