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Note: When starting a Server or joining a running session as client, the NetworkingManager will spawn a "Player Object" belonging to that Player. You can choose which prefab shall be spawned as "Player Object" in the NetworkingManager Component under ```NetworkedPrefabs```. Simply tick the corresponding ```Default Player Prefab``` checkbox there.
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Only the "Player Object" will return true for ```IsLocalPlayer``` on the corresponding machine, use ```IsOwner``` for non Player Objects instead.
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### Connecting
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When Starting a Client, the NetworkingManager uses the IP and the Port provided in your "Transport" component for connecting.
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