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chore: Fix build test (#2139)
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com.unity.netcode.gameobjects/Tests/Editor/Build/BuildTests.cs

Lines changed: 8 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,6 @@
44
using UnityEditor;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
7-
using UnityEngine.TestTools;
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namespace Unity.Netcode.EditorTests
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{
@@ -21,20 +20,20 @@ public void BasicBuildTest()
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var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget);
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var buildTargetSupported = BuildPipeline.IsBuildTargetSupported(buildTargetGroup, buildTarget);
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24-
var buildReport = BuildPipeline.BuildPlayer(
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new[] { Path.Combine(packagePath, DefaultBuildScenePath) },
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Path.Combine(Path.GetDirectoryName(Application.dataPath), "Builds", nameof(BuildTests)),
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buildTarget,
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BuildOptions.None
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);
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if (buildTargetSupported)
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{
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var buildReport = BuildPipeline.BuildPlayer(
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new[] { Path.Combine(packagePath, DefaultBuildScenePath) },
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Path.Combine(Path.GetDirectoryName(Application.dataPath), "Builds", nameof(BuildTests)),
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buildTarget,
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BuildOptions.None
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);
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Assert.AreEqual(BuildResult.Succeeded, buildReport.summary.result);
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}
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else
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{
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LogAssert.Expect(LogType.Error, "Error building player because build target was unsupported");
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Debug.Log($"Skipped building player due to Unsupported Build Target");
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}
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}
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}

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