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com.unity.netcode.gameobjects/Runtime/Components/NetworkRigidBodyBase.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -416,7 +416,7 @@ public Vector3 GetAngularVelocity()
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}
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#endif
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#if COM_UNITY_MODULES_PHYSICS && !COM_UNITY_MODULES_PHYSICS2D
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return m_InternalRigidbody.angularVelocity;
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return m_InternalRigidbody.angularVelocity;
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#endif
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#if !COM_UNITY_MODULES_PHYSICS && COM_UNITY_MODULES_PHYSICS2D
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return Vector3.forward * m_InternalRigidbody2D.angularVelocity;

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