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Manually updating develop-2.0.0 after release/2.5.1 creation since bot doesn't have permissions to push to this branch (will change)
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Added
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- Added a warning when `NetworkManager.NetworkConfig.ConnectionApproval` is set in a distributed authority context. (#3658)
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### Fixed
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- Fixed issue where a client, under above average latency and packet loss conditions, could receive multiple NetworkTransform state updates in one frame and when processing the state updates only the last state update would be applied to the transform if interpolation was disabled. (#3614)
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### Security
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### Obsolete
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## [2.5.1] - 2025-09-14
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### Added
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- Added a warning when `NetworkManager.NetworkConfig.ConnectionApproval` is set in a distributed authority context. (#3658)
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### Fixed
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- Fixed issue where a client, under above average latency and packet loss conditions, could receive multiple NetworkTransform state updates in one frame and when processing the state updates only the last state update would be applied to the transform if interpolation was disabled. (#3614)
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## [2.5.0] - 2025-08-17
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.5.1",
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"version": "2.5.2",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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