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| 1 | +using System.Collections; |
1 | 2 | using NUnit.Framework;
|
| 3 | +using Unity.Collections; |
| 4 | +using Unity.Netcode.TestHelpers.Runtime; |
2 | 5 | using UnityEngine;
|
| 6 | +using UnityEngine.TestTools; |
3 | 7 |
|
4 | 8 | namespace Unity.Netcode.RuntimeTests
|
5 | 9 | {
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@@ -30,5 +34,87 @@ public void CustomMessageManagerAssigned()
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30 | 34 | networkManager.Shutdown();
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31 | 35 | Object.DestroyImmediate(gameObject);
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32 | 36 | }
|
| 37 | + |
| 38 | + [UnityTest] |
| 39 | + public IEnumerator VerifyCustomMessageShutdownOrder() |
| 40 | + { |
| 41 | + Assert.True(NetcodeIntegrationTestHelpers.Create(1, out NetworkManager server, out NetworkManager[] clients)); |
| 42 | + |
| 43 | + bool isHost = false; |
| 44 | + |
| 45 | + // Start server to cause initialization |
| 46 | + NetcodeIntegrationTestHelpers.Start(isHost, server, clients); |
| 47 | + |
| 48 | + // [Client-Side] Wait for a connection to the server |
| 49 | + yield return NetcodeIntegrationTestHelpers.WaitForClientsConnected(clients, null, 512); |
| 50 | + |
| 51 | + // [Host-Side] Check to make sure all clients are connected |
| 52 | + yield return NetcodeIntegrationTestHelpers.WaitForClientsConnectedToServer(server, isHost ? (clients.Length + 1) : clients.Length, null, 512); |
| 53 | + |
| 54 | + // Create a message to pass directly to the message handler. If we send the message its processed before we get a chance to shutdown |
| 55 | + |
| 56 | + var dummySendData = new FastBufferWriter(128, Allocator.Temp); |
| 57 | + dummySendData.WriteValueSafe("Dummy Data"); |
| 58 | + |
| 59 | + // make the message |
| 60 | + var unnamedMessage = new UnnamedMessage |
| 61 | + { |
| 62 | + SendData = dummySendData |
| 63 | + }; |
| 64 | + |
| 65 | + // make the message |
| 66 | + using var serializedMessage = new FastBufferWriter(128, Allocator.Temp); |
| 67 | + unnamedMessage.Serialize(serializedMessage, 0); |
| 68 | + |
| 69 | + // Generate the full message |
| 70 | + var messageHeader = new NetworkMessageHeader |
| 71 | + { |
| 72 | + MessageSize = (uint)serializedMessage.Length, |
| 73 | + MessageType = server.MessageManager.GetMessageType(typeof(UnnamedMessage)), |
| 74 | + }; |
| 75 | + |
| 76 | + var fullMessage = new FastBufferWriter(512, Allocator.Temp); |
| 77 | + BytePacker.WriteValueBitPacked(fullMessage, messageHeader.MessageType); |
| 78 | + BytePacker.WriteValueBitPacked(fullMessage, messageHeader.MessageSize); |
| 79 | + |
| 80 | + fullMessage.WriteBytesSafe(serializedMessage.ToArray()); |
| 81 | + |
| 82 | + // Pack the message into a batch |
| 83 | + var batchHeader = new NetworkBatchHeader |
| 84 | + { |
| 85 | + BatchCount = 1 |
| 86 | + }; |
| 87 | + |
| 88 | + var batchedMessage = new FastBufferWriter(1100, Allocator.Temp); |
| 89 | + using (batchedMessage) |
| 90 | + { |
| 91 | + batchedMessage.TryBeginWrite(FastBufferWriter.GetWriteSize(batchHeader) + |
| 92 | + FastBufferWriter.GetWriteSize(fullMessage)); |
| 93 | + batchedMessage.WriteValue(batchHeader); |
| 94 | + batchedMessage.WriteBytesSafe(fullMessage.ToArray()); |
| 95 | + |
| 96 | + // Fill out the rest of the batch header |
| 97 | + batchedMessage.Seek(0); |
| 98 | + batchHeader = new NetworkBatchHeader |
| 99 | + { |
| 100 | + Magic = NetworkBatchHeader.MagicValue, |
| 101 | + BatchSize = batchedMessage.Length, |
| 102 | + BatchHash = XXHash.Hash64(fullMessage.ToArray()), |
| 103 | + BatchCount = 1 |
| 104 | + }; |
| 105 | + batchedMessage.WriteValue(batchHeader); |
| 106 | + |
| 107 | + // Handle the message as if it came from the server/client |
| 108 | + server.MessageManager.HandleIncomingData(clients[0].LocalClientId, batchedMessage.ToArray(), 0); |
| 109 | + |
| 110 | + foreach (var c in clients) |
| 111 | + { |
| 112 | + c.MessageManager.HandleIncomingData(server.LocalClientId, batchedMessage.ToArray(), 0); |
| 113 | + } |
| 114 | + } |
| 115 | + |
| 116 | + // shutdown the network managher |
| 117 | + NetcodeIntegrationTestHelpers.Destroy(); |
| 118 | + } |
33 | 119 | }
|
34 | 120 | }
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