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style: stricter using directives sorting
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167 files changed

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.editorconfig

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@@ -17,6 +17,9 @@ dotnet_diagnostic.IDE0001.severity = error # Simplify name
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dotnet_diagnostic.IDE0002.severity = error # Simplify member access
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dotnet_diagnostic.IDE0005.severity = error # Remove unnecessary import
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dotnet_diagnostic.IDE0063.severity = error # Use simple 'using' statement
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dotnet_sort_system_directives_first = true:error
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dotnet_separate_import_directive_groups = false:error
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csharp_using_directive_placement = outside_namespace:error
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dotnet_style_qualification_for_field = false:error
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dotnet_style_qualification_for_property = false:error
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dotnet_style_qualification_for_method = false:error
@@ -26,7 +29,6 @@ dotnet_style_predefined_type_for_member_access = true:error
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dotnet_style_require_accessibility_modifiers = always:error
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csharp_style_var_when_type_is_apparent = true:error
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csharp_prefer_braces = true:error
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csharp_using_directive_placement = outside_namespace:error
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# naming rules
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# namespace Unity.Netcode { ... }

com.unity.netcode.gameobjects/Components/HalfVector3.cs

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@@ -1,6 +1,6 @@
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Unity.Netcode.Components
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{

com.unity.netcode.gameobjects/Components/NetworkDeltaPosition.cs

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@@ -1,6 +1,6 @@
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Unity.Netcode.Components
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{

com.unity.netcode.gameobjects/Components/NetworkTransform.cs

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@@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Unity.Netcode.Components
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{

com.unity.netcode.gameobjects/Components/QuaternionCompressor.cs

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@@ -1,5 +1,5 @@
1-
using UnityEngine;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace Unity.Netcode
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{

com.unity.netcode.gameobjects/Editor/CodeGen/INetworkMessageILPP.cs

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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Rocks;

com.unity.netcode.gameobjects/Editor/CodeGen/INetworkSerializableILPP.cs

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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Unity.CompilationPipeline.Common.Diagnostics;

com.unity.netcode.gameobjects/Editor/CodeGen/NetworkBehaviourILPP.cs

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@@ -1,17 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Rocks;
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using Unity.CompilationPipeline.Common.Diagnostics;
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using Unity.CompilationPipeline.Common.ILPostProcessing;
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using UnityEngine;
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using ILPPInterface = Unity.CompilationPipeline.Common.ILPostProcessing.ILPostProcessor;
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using MethodAttributes = Mono.Cecil.MethodAttributes;
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using ParameterAttributes = Mono.Cecil.ParameterAttributes;
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using ILPPInterface = Unity.CompilationPipeline.Common.ILPostProcessing.ILPostProcessor;
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namespace Unity.Netcode.Editor.CodeGen
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{

com.unity.netcode.gameobjects/Editor/NetworkBehaviourEditor.cs

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@@ -1,9 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
4-
using UnityEngine;
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using UnityEditor;
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using Unity.Netcode.Editor.Configuration;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Netcode.Editor
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{

com.unity.netcode.gameobjects/Editor/NetworkManagerEditor.cs

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@@ -1,9 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Unity.Netcode.Editor.Configuration;
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using UnityEditor;
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using UnityEngine;
6-
using Unity.Netcode.Editor.Configuration;
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namespace Unity.Netcode.Editor
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{

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