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adding some minor comments
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com.unity.netcode.gameobjects/Components/NetworkTransform.cs

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@@ -207,7 +207,11 @@ internal bool IsTeleportingNextFrame
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internal float ScaleX, ScaleY, ScaleZ;
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internal double SentTime;
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// Authoritative and non-authoritative sides use this to determine if a NetworkTransformState is
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// dirty or not.
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internal bool IsDirty;
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// Non-Authoritative side uses this for ending extrapolation of the last applied state
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internal int ExtrapolateTick;
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/// <summary>

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