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Reenabled RpcTypeSerializationTests and TimeInitializationTests
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com.unity.netcode.gameobjects/Tests/Runtime/RpcTypeSerializationTests.cs

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@@ -1504,7 +1504,6 @@ public void WhenSendingAnArrayOfValueTypesOverAnRpc_ValuesAreSerializedCorrectly
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}
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[Test]
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[UnityPlatform(exclude = new[] { RuntimePlatform.Android, RuntimePlatform.IPhonePlayer })] // Tracked in MTT-11356. The job is failing on mobile devices on 2021 editor specifically
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public void WhenSendingANativeArrayOfValueTypesOverAnRpc_ValuesAreSerializedCorrectly(
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[Values(typeof(byte), typeof(sbyte), typeof(short), typeof(ushort), typeof(int), typeof(uint),

com.unity.netcode.gameobjects/Tests/Runtime/Timing/TimeInitializationTest.cs

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@@ -16,7 +16,6 @@ public class TimeInitializationTest
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private NetworkManager m_Client;
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[UnityTest]
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[UnityPlatform(exclude = new[] { RuntimePlatform.Android })] // Tracked in MTT-11356.
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public IEnumerator TestClientTimeInitializationOnConnect([Values(0, 1f)] float serverStartDelay, [Values(0, 1f)] float clientStartDelay, [Values(true, false)] bool isHost)
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{
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// Create multiple NetworkManager instances

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