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Fix remaining implicit conversions in DistributedAuthorityCodecTests
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com.unity.netcode.gameobjects/Tests/Runtime/DistributedAuthority/DistributedAuthorityCodecTests.cs

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -384,7 +384,7 @@ public IEnumerator SceneEventMessageLoadWithObjects()
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m_Client.SceneManager.ScenePlacedObjects.Add(0, new Dictionary<SceneHandle, NetworkObject>()
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{
387-
{ 1, prefabNetworkObject }
387+
{ m_TestSceneHandle, prefabNetworkObject }
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});
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var eventData = new SceneEventData(m_Client)
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{
@@ -521,7 +521,7 @@ public IEnumerator SceneEventMessageSynchronize()
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};
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eventData.ScenesToSynchronize.Enqueue(101);
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eventData.SceneHandlesToSynchronize = new Queue<SceneHandle>();
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eventData.SceneHandlesToSynchronize.Enqueue(202);
524+
eventData.SceneHandlesToSynchronize.Enqueue(m_TestSceneHandle);
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var message = new SceneEventMessage()
@@ -593,12 +593,13 @@ public IEnumerator SceneEventMessageObjectSceneChanged()
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{
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m_Client.SceneManager.SkipSceneHandling = true;
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var prefabNetworkObject = m_SpawnObject.GetComponent<NetworkObject>();
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m_Client.SceneManager.ObjectsMigratedIntoNewScene = new Dictionary<SceneHandle, Dictionary<ulong, List<NetworkObject>>>
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{
598-
{ 0, new Dictionary<ulong, List<NetworkObject>>()}
599+
{ m_TestSceneHandle, new Dictionary<ulong, List<NetworkObject>>()}
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};
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601-
m_Client.SceneManager.ObjectsMigratedIntoNewScene[0].Add(m_Client.LocalClientId, new List<NetworkObject>() { prefabNetworkObject });
602+
m_Client.SceneManager.ObjectsMigratedIntoNewScene[m_TestSceneHandle].Add(m_Client.LocalClientId, new List<NetworkObject>() { prefabNetworkObject });
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var eventData = new SceneEventData(m_Client)
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{
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SceneEventType = SceneEventType.ObjectSceneChanged,

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