@@ -384,7 +384,7 @@ public IEnumerator SceneEventMessageLoadWithObjects()
384
384
385
385
m_Client . SceneManager . ScenePlacedObjects . Add ( 0 , new Dictionary < SceneHandle , NetworkObject > ( )
386
386
{
387
- { 1 , prefabNetworkObject }
387
+ { m_TestSceneHandle , prefabNetworkObject }
388
388
} ) ;
389
389
var eventData = new SceneEventData ( m_Client )
390
390
{
@@ -521,7 +521,7 @@ public IEnumerator SceneEventMessageSynchronize()
521
521
} ;
522
522
eventData . ScenesToSynchronize . Enqueue ( 101 ) ;
523
523
eventData . SceneHandlesToSynchronize = new Queue < SceneHandle > ( ) ;
524
- eventData . SceneHandlesToSynchronize . Enqueue ( 202 ) ;
524
+ eventData . SceneHandlesToSynchronize . Enqueue ( m_TestSceneHandle ) ;
525
525
526
526
527
527
var message = new SceneEventMessage ( )
@@ -593,12 +593,13 @@ public IEnumerator SceneEventMessageObjectSceneChanged()
593
593
{
594
594
m_Client . SceneManager . SkipSceneHandling = true ;
595
595
var prefabNetworkObject = m_SpawnObject . GetComponent < NetworkObject > ( ) ;
596
+
596
597
m_Client . SceneManager . ObjectsMigratedIntoNewScene = new Dictionary < SceneHandle , Dictionary < ulong , List < NetworkObject > > >
597
598
{
598
- { 0 , new Dictionary < ulong , List < NetworkObject > > ( ) }
599
+ { m_TestSceneHandle , new Dictionary < ulong , List < NetworkObject > > ( ) }
599
600
} ;
600
601
601
- m_Client . SceneManager . ObjectsMigratedIntoNewScene [ 0 ] . Add ( m_Client . LocalClientId , new List < NetworkObject > ( ) { prefabNetworkObject } ) ;
602
+ m_Client . SceneManager . ObjectsMigratedIntoNewScene [ m_TestSceneHandle ] . Add ( m_Client . LocalClientId , new List < NetworkObject > ( ) { prefabNetworkObject } ) ;
602
603
var eventData = new SceneEventData ( m_Client )
603
604
{
604
605
SceneEventType = SceneEventType . ObjectSceneChanged ,
0 commit comments