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Reverted SyncedVar observer behaviour
1 parent a2a4802 commit 81f89e3

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2 files changed

+3
-4
lines changed

2 files changed

+3
-4
lines changed

MLAPI/MonoBehaviours/Core/NetworkingManager.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1162,8 +1162,7 @@ internal void HandleApproval(uint clientId, bool approved, Vector3 position, Qua
11621162
writer.WriteFloat(pair.Value.transform.rotation.eulerAngles.y);
11631163
writer.WriteFloat(pair.Value.transform.rotation.eulerAngles.z);
11641164

1165-
if (pair.Value.observers.Contains(clientId))
1166-
pair.Value.WriteFormattedSyncedVarData(writer);
1165+
pair.Value.WriteFormattedSyncedVarData(writer);
11671166
}
11681167
}
11691168

MLAPI/NetworkingManagerComponents/Core/InternalMessageHandler.Receive.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -103,13 +103,13 @@ internal static void HandleConnectionApproved(uint clientId, BitReader reader, i
103103

104104
if (isPlayerObject)
105105
{
106-
GameObject go = SpawnManager.SpawnPlayerObject(ownerId, networkId, new Vector3(xPos, yPos, zPos), Quaternion.Euler(xRot, yRot, zRot), visible ? reader : null);
106+
GameObject go = SpawnManager.SpawnPlayerObject(ownerId, networkId, new Vector3(xPos, yPos, zPos), Quaternion.Euler(xRot, yRot, zRot), reader);
107107
go.GetComponent<NetworkedObject>().SetLocalVisibility(visible);
108108
}
109109
else
110110
{
111111
GameObject go = SpawnManager.SpawnPrefabIndexClient(prefabId, networkId, ownerId,
112-
new Vector3(xPos, yPos, zPos), Quaternion.Euler(xRot, yRot, zRot), visible ? reader : null);
112+
new Vector3(xPos, yPos, zPos), Quaternion.Euler(xRot, yRot, zRot), reader);
113113

114114
go.GetComponent<NetworkedObject>().SetLocalVisibility(visible);
115115
go.GetComponent<NetworkedObject>().sceneObject = sceneObject;

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