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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

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@@ -699,7 +699,7 @@ public enum OwnershipRequestStatus
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/// <summary>
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/// The current owner has locked ownership which means requests are not available at this time
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/// </summary
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/// </summary>
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Locked,
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/// <summary>

com.unity.netcode.gameobjects/Runtime/NetworkVariable/AnticipatedNetworkVariable.cs

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@@ -263,6 +263,11 @@ public T AuthoritativeValue
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private SmoothDelegate m_SmoothDelegate = null;
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/// <summary>
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/// Initializes a new instance of the AnticipatedNetworkVariable class
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/// </summary>
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/// <param name="value">The initial value for the network variable. Defaults to the type's default value if not specified.</param>
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/// <param name="staleDataHandling">Determines how the variable handles authoritative updates that are older than the current anticipated state. Defaults to StaleDataHandling.Ignore.</param>
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public AnticipatedNetworkVariable(T value = default,
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StaleDataHandling staleDataHandling = StaleDataHandling.Ignore)
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: base()

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