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fix: Editor NetworkBehaviour dependency check for NetworkObject not using root parent transform [MTT-2973] (#1841)
* fix
Checking for NetworkObject from the root transform down. A child GameObject can still hold a NetworkBehaviour component if the parent of the child has a NetworkObject.
* fix - editor
Fixing issue with root transform when no GameObject exists.
* fix
Spawn manager not removing entries from ownership table
* fix
Updated the description of the fix for MTT-2973
* Update CHANGELOG.md
MTT-2974
* fix
Removing the ownership check in InvokeBehaviourOnLostOwnership because clients still need to update their table when the owner has changed to remove their ownership entry in their local ownership table.
* test
updating the integration test to check and make sure that the OwnershipToObjectsTable is having entries removed when ownership is lost.
* update
removing some debug code
* update
adding PR number
* Update CHANGELOG.md
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -21,6 +21,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812)
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### Fixed
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- Fixed NetworkBehaviour dependency verification check for an existing NetworkObject not searching from root parent transform relative GameObject. (#1841)
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- Fixed issue where entries were not being removed from the NetworkSpawnManager.OwnershipToObjectsTable. (#1838)
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- Fixed clarity for NetworkSceneManager client side notification when it receives a scene hash value that does not exist in its local hash table. (#1828)
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- Fixed client throws a key not found exception when it times out using UNet or UTP. (#1821)
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