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removing comment.
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com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs

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@@ -592,7 +592,6 @@ private bool ServerBindAndListen(NetworkEndpoint endPoint)
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Debug.LogError($"While ({ConnectionData.Address}) is a valid Fully Qualified Domain Name, you must use a valid {NetworkFamily.Ipv4} or {NetworkFamily.Ipv6} address when binding and listening for connections!");
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}
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return false;
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// Otherwise, attempt to bind to the FQDN's IP resolution
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#else
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Debug.LogError($"Network listen address ({ConnectionData.Address}) is {nameof(NetworkFamily.Invalid)}!");
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return false;

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