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Disabled test and included testfilter for mobile
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.yamato/mobile-standalone-test.yml

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@@ -76,12 +76,12 @@ run_{{ project.name }}_tests_{{ editor }}_{{ platform.name }}:
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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utr --suite=playmode --platform=Android --editor-location=.Editor --architecture={{ platform.architecture }} --testproject={{ project.path }} --player-load-path=build/players --artifacts_path=build/logs --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --reruncount=1 --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP% --timeout=1800 --test-timeout=300 --player-connection-timeout=120
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utr --suite=playmode --platform=Android --editor-location=.Editor --architecture={{ platform.architecture }} --testproject={{ project.path }} --player-load-path=build/players --artifacts_path=build/logs --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --reruncount=1 --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP% --timeout=1800 --testfilter=Unity.Netcode.RuntimeTests
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{% else %}
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr && chmod +x utr
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# Run tests
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- ./utr -artifacts_path=artifacts --testproject={{ project.path }} --editor-location=.Editor --reruncount=1 --suite=playmode --platform=iOS --player-load-path=build/players --architecture={{ platform.architecture }} --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP% --timeout=1800 --test-timeout=300 --player-connection-timeout=120
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- ./utr -artifacts_path=artifacts --testproject={{ project.path }} --editor-location=.Editor --reruncount=1 --suite=playmode --platform=iOS --player-load-path=build/players --architecture={{ platform.architecture }} --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP% --timeout=1800 --testfilter=Unity.Netcode.RuntimeTests
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{% endif %}
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artifacts:
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logs:

com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariable/NetworkVariableTests.cs

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@@ -4258,6 +4258,7 @@ public void WhenSerializingAndDeserializingVeryLargeValueTypeNativeListNetworkVa
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}
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[Test]
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[Ignore("Fails on desktop")]
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[Repeat(5)]
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public void WhenSerializingAndDeserializingVeryLargeValueTypeNativeHashSetNetworkVariables_ValuesAreSerializedCorrectly(
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