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fix: Remove cleaning custom spawn/destroy handlers (#326)
No reason to cleaning these handlers. Now implementing own pooling system is harder because initialization must be done after ServerStart()/ClientStart()/HostStart().
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MLAPI/Core/NetworkingManager.cs

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@@ -347,8 +347,6 @@ private void Init(bool server)
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SpawnManager.SpawnedObjectsList.Clear();
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SpawnManager.releasedNetworkObjectIds.Clear();
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SpawnManager.pendingSoftSyncObjects.Clear();
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SpawnManager.customSpawnHandlers.Clear();
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SpawnManager.customDestroyHandlers.Clear();
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NetworkSceneManager.registeredSceneNames.Clear();
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NetworkSceneManager.sceneIndexToString.Clear();
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NetworkSceneManager.sceneNameToIndex.Clear();

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