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com.unity.netcode.gameobjects/Tests/Runtime/NetworkTransform Expand file tree Collapse file tree 1 file changed +2
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lines changed Original file line number Diff line number Diff line change @@ -110,15 +110,6 @@ private void RequestPlayerObjectSpawnServerRpc(ServerRpcParams rpcParams = defau
110110 }
111111 }
112112
113- // Client Authoritative NetworkTransform
114- internal class ClientNetworkTransform : NetworkTransform
115- {
116- protected override bool OnIsServerAuthoritative ( )
117- {
118- return false ;
119- }
120- }
121-
122113 // Don't start with any clients, we will manually spawn a client inside the test
123114 protected override int NumberOfClients => 0 ;
124115
@@ -136,7 +127,8 @@ protected override void OnServerAndClientsCreated()
136127 m_PlayerSpawnerPrefab . AddComponent < NetworkTransform > ( ) ;
137128
138129 var playerPrefab = CreateNetworkObjectPrefab ( "Child" ) ;
139- var childNetworkTransform = playerPrefab . AddComponent < ClientNetworkTransform > ( ) ;
130+ var childNetworkTransform = playerPrefab . AddComponent < NetworkTransform > ( ) ;
131+ childNetworkTransform . AuthorityMode = NetworkTransform . AuthorityModes . Owner ;
140132 childNetworkTransform . InLocalSpace = true ;
141133
142134 parentPlayerSpawner . PlayerPrefab = playerPrefab . GetComponent < NetworkObject > ( ) ;
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