Skip to content

Commit 89315b0

Browse files
update
adding changelog entry.
1 parent 96020b0 commit 89315b0

File tree

1 file changed

+1
-0
lines changed

1 file changed

+1
-0
lines changed

com.unity.netcode.gameobjects/CHANGELOG.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -15,6 +15,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
1515

1616
### Fixed
1717

18+
- Fixed issue where only the session owner (as opposed to all clients) would handle spawning prefab overrides properly when using a distributed authority network topology.
1819
- Fixed issue where an exception was thrown when calling `NetworkManager.Shutdown` after calling `UnityTransport.Shutdown`. (#3118)
1920
- Fixed issue where `NetworkList` properties on in-scene placed `NetworkObject`s could cause small memory leaks when entering playmode. (#3147)
2021
- Fixed in-scene `NertworkObject` synchronization issue when loading a scene with currently connected clients connected to a session created by a `NetworkManager` started as a server (i.e. not as a host). (#3133)

0 commit comments

Comments
 (0)