Skip to content

Commit 8b5b92c

Browse files
committed
Changed BitReader indentation & removed unused using directives
1 parent af400a8 commit 8b5b92c

File tree

7 files changed

+31
-37
lines changed

7 files changed

+31
-37
lines changed

MLAPI/Data/NetworkConfig.cs

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,6 @@
44
using System.Collections.Generic;
55
using UnityEngine;
66
using MLAPI.Data.Transports;
7-
using MLAPI.NetworkingManagerComponents.Core;
87
using MLAPI.MonoBehaviours.Core;
98

109
namespace MLAPI.Data

MLAPI/MonoBehaviours/Prototyping/NetworkedTransform.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,4 @@
1-
using MLAPI.Data;
2-
using MLAPI.MonoBehaviours.Core;
1+
using MLAPI.MonoBehaviours.Core;
32
using MLAPI.NetworkingManagerComponents.Binary;
43
using System.IO;
54
using UnityEngine;

MLAPI/NetworkingManagerComponents/Binary/BitReader.cs

Lines changed: 29 additions & 29 deletions
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,6 @@
44
using System.Collections.Generic;
55
using System.Runtime.InteropServices;
66
using System.Text;
7-
using UnityEngine;
87

98
namespace MLAPI.NetworkingManagerComponents.Binary
109
{
@@ -64,34 +63,35 @@ public byte ReadByte()
6463
bitCount += 8;
6564
return result;
6665
}
67-
public void SkipPadded() => bitCount += (8 - (bitCount % 8)) % 8;
68-
public ushort ReadUShort() => (ushort)ReadULong();
69-
public uint ReadUInt() => (uint)ReadULong();
70-
public sbyte ReadSByte() => (sbyte)ZigZagDecode(ReadByte(), 1);
71-
public short ReadShort() => (short)ZigZagDecode(ReadUShort(), 2);
72-
public int ReadInt() => (int)ZigZagDecode(ReadUInt(), 4);
73-
public long ReadLong() => ZigZagDecode(ReadULong(), 8);
74-
public float[] ReadFloatArray(int known = -1) => ReadArray(ReadFloat, known);
75-
public uint ReadFloatArray(float[] buffer, int known = -1) => ReadArray(ReadFloat, buffer, known);
76-
public double[] ReadDoubleArray(int known = -1) => ReadArray(ReadDouble, known);
77-
public uint ReadDoubleArray(double[] buffer, int known = -1) => ReadArray(ReadDouble, buffer, known);
78-
public byte[] ReadByteArray(int known = -1) => ReadArray(ReadByte, known);
79-
public uint ReadByteArray(byte[] buffer, int known = -1) => ReadArray(ReadByte, buffer, known);
80-
public ushort[] ReadUShortArray(int known = -1) => ReadArray(ReadUShort, known);
81-
public uint ReadUShortArray(ushort[] buffer, int known = -1) => ReadArray(ReadUShort, buffer, known);
82-
public uint[] ReadUIntArray(int known = -1) => ReadArray(ReadUInt, known);
83-
public uint ReadUIntArray(uint[] buffer, int known = -1) => ReadArray(ReadUInt, buffer, known);
84-
public ulong[] ReadULongArray(int known = -1) => ReadArray(ReadULong, known);
85-
public uint ReadULongArray(ulong[] buffer, int known = -1) => ReadArray(ReadULong, buffer, known);
86-
public sbyte[] ReadSByteArray(int known = -1) => ReadArray(ReadSByte, known);
87-
public uint ReadSByteArray(sbyte[] buffer, int known = -1) => ReadArray(ReadSByte, buffer, known);
88-
public short[] ReadShortArray(int known = -1) => ReadArray(ReadShort, known);
89-
public uint ReadShortArray(short[] buffer, int known = -1) => ReadArray(ReadShort, buffer, known);
90-
public int[] ReadIntArray(int known = -1) => ReadArray(ReadInt, known);
91-
public uint ReadIntArray(int[] buffer, int known = -1) => ReadArray(ReadInt, buffer, known);
92-
public long[] ReadLongArray(int known = -1) => ReadArray(ReadLong, known);
93-
public uint ReadLongArray(long[] buffer, int known = -1) => ReadArray(ReadLong, buffer, known);
94-
public string ReadString() => Encoding.UTF8.GetString(ReadByteArray());
66+
public void SkipPadded() => bitCount += (8 - (bitCount % 8)) % 8;
67+
public ushort ReadUShort() => (ushort)ReadULong();
68+
public uint ReadUInt() => (uint)ReadULong();
69+
public sbyte ReadSByte() => (sbyte)ZigZagDecode(ReadByte(), 1);
70+
public short ReadShort() => (short)ZigZagDecode(ReadUShort(), 2);
71+
public int ReadInt() => (int)ZigZagDecode(ReadUInt(), 4);
72+
public long ReadLong() => ZigZagDecode(ReadULong(), 8);
73+
74+
public float[] ReadFloatArray(int known = -1) => ReadArray(ReadFloat, known);
75+
public uint ReadFloatArray(float[] buffer, int known = -1) => ReadArray(ReadFloat, buffer, known);
76+
public double[] ReadDoubleArray(int known = -1) => ReadArray(ReadDouble, known);
77+
public uint ReadDoubleArray(double[] buffer, int known = -1) => ReadArray(ReadDouble, buffer, known);
78+
public byte[] ReadByteArray(int known = -1) => ReadArray(ReadByte, known);
79+
public uint ReadByteArray(byte[] buffer, int known = -1) => ReadArray(ReadByte, buffer, known);
80+
public ushort[] ReadUShortArray(int known = -1) => ReadArray(ReadUShort, known);
81+
public uint ReadUShortArray(ushort[] buffer, int known = -1) => ReadArray(ReadUShort, buffer, known);
82+
public uint[] ReadUIntArray(int known = -1) => ReadArray(ReadUInt, known);
83+
public uint ReadUIntArray(uint[] buffer, int known = -1) => ReadArray(ReadUInt, buffer, known);
84+
public ulong[] ReadULongArray(int known = -1) => ReadArray(ReadULong, known);
85+
public uint ReadULongArray(ulong[] buffer, int known = -1) => ReadArray(ReadULong, buffer, known);
86+
public sbyte[] ReadSByteArray(int known = -1) => ReadArray(ReadSByte, known);
87+
public uint ReadSByteArray(sbyte[] buffer, int known = -1) => ReadArray(ReadSByte, buffer, known);
88+
public short[] ReadShortArray(int known = -1) => ReadArray(ReadShort, known);
89+
public uint ReadShortArray(short[] buffer, int known = -1) => ReadArray(ReadShort, buffer, known);
90+
public int[] ReadIntArray(int known = -1) => ReadArray(ReadInt, known);
91+
public uint ReadIntArray(int[] buffer, int known = -1) => ReadArray(ReadInt, buffer, known);
92+
public long[] ReadLongArray(int known = -1) => ReadArray(ReadLong, known);
93+
public uint ReadLongArray(long[] buffer, int known = -1) => ReadArray(ReadLong, buffer, known);
94+
public string ReadString() => Encoding.UTF8.GetString(ReadByteArray());
9595
public byte ReadBits(int bits)
9696
{
9797
byte b = 0;

MLAPI/NetworkingManagerComponents/Binary/BitWriter.cs

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,6 @@
55
using System.Reflection;
66
using System.Runtime.InteropServices;
77
using System.Text;
8-
using UnityEngine;
98

109
namespace MLAPI.NetworkingManagerComponents.Binary
1110
{

MLAPI/NetworkingManagerComponents/Core/InternalMessageHandler.Send.cs

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,6 @@
22
using MLAPI.Data;
33
using MLAPI.NetworkingManagerComponents.Binary;
44
using MLAPI.NetworkingManagerComponents.Cryptography;
5-
using UnityEngine;
65

76
namespace MLAPI.NetworkingManagerComponents.Core
87
{

MLAPI/NetworkingManagerComponents/Core/MessageManager.cs

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,6 @@
22
using MLAPI.NetworkingManagerComponents.Binary;
33
using System;
44
using System.Collections.Generic;
5-
using UnityEngine;
65

76
namespace MLAPI.NetworkingManagerComponents.Core
87
{

MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,4 @@
1-
using MLAPI.Data;
2-
using MLAPI.MonoBehaviours.Core;
1+
using MLAPI.MonoBehaviours.Core;
32
using MLAPI.NetworkingManagerComponents.Binary;
43
using System.Collections.Generic;
54
using UnityEngine;

0 commit comments

Comments
 (0)