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updating changelog entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -11,7 +11,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Added
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- Added `NetworkManager.OnPreShutdown` which is called before the NetworkManager cleans up and shuts down. (#3366)
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- Added `LerpAhead` interpolation type that provides users with something between standard lerp and smooth dampening. (#3355)
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- Added `Lerp` interpolation type that still uses a lerp approach but uses the new buffer consumption logic. (#3355)
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- Added property to enable or disable lerp smoothing for position, rotation, and scale interpolators. (#3355)
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- Added `NetworkTransform.InterpolationBufferTickOffset` static property to provide users with a way to increase or decrease the time marker where interpolators will pull state update from the queue. (#3355)
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- Added interpolator types as an inspector view selection for position, rotation, and scale. (#3337)
@@ -43,6 +43,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Changed
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- Changed the original `Lerp` interpolation type to `LegacyLerp`. (#3355)
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- Changed `BufferedLinearInterpolator<T>.Update(float deltaTime, NetworkTime serverTime)` as being deprecated since this method is only used for internal testing purposes. (#3337)
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- Changed error thrown when attempting to build a dedicated server with Unity Transport that uses websockets to provide more useful information to the user. (#3336)
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- Changed root in-scene placed `NetworkObject` instances now will always have either the `Distributable` permission set unless the `SessionOwner` permission is set. (#3305)

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