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1 parent ce45556 commit 8c7eceaCopy full SHA for 8c7ecea
com.unity.netcode.gameobjects/CHANGELOG.md
@@ -15,6 +15,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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+- Fixed `ChangeOwnership` changing ownership to clients that are not observers. This also happened with automated object distribution. (#3323)
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- Fixed `OnClientConnectedCallback` passing incorrect `clientId` when scene management is disabled. (#3312)
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- Fixed issue where the `NetworkObject.Ownership` custom editor did not take the default "Everything" flag into consideration. (#3305)
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- Fixed DestroyObject flow on non-authority game clients. (#3291)
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