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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -16,6 +16,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed ensuring OnValueChanged callback is still triggered on the authority when a collection changes and then reverts to the previous value in the same frame. (#3544)
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- Fixed `NullReferenceException` on `NetworkList` when used without a NetworkManager in scene. (#3502)
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- Fixed inconsistencies in the `OnSceneEvent` callback. (#3487)
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- Fixed issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. (#3494)

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