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Removed accidental logs
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MLAPI/NetworkingManagerComponents/Core/NetworkSceneManager.cs

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@@ -240,8 +240,6 @@ private static void OnSceneUnloadServer(AsyncOperation operation, Guid switchSce
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}
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}
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Debug.LogError("UnloadClient" + " pos: " + stream.Position + " len:" + stream.Length);
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InternalMessageHandler.Send(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId, MLAPIConstants.MLAPI_SWITCH_SCENE, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null);
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}
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}
@@ -261,8 +259,6 @@ private static void OnSceneUnloadClient(AsyncOperation operation, Guid switchSce
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if (NetworkingManager.Singleton.NetworkConfig.UsePrefabSync)
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{
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SpawnManager.DestroySceneObjects();
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Debug.LogError("UnloadClient" + " pos: " + objectStream.Position + " len:" + objectStream.Length);
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using (PooledBitReader reader = PooledBitReader.Get(objectStream))
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{

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