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style - PVP
Working around PVP issue.
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com.unity.netcode.gameobjects/Tests/Runtime/Transports/UnityTransportTestHelpers.cs

Lines changed: 10 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -40,7 +40,7 @@ public static IEnumerator WaitForNetworkEvent(NetworkEvent type, List<TransportE
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}
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}
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public static IEnumerator WaitForMultipleNetworkEvents(NetworkEvent type, List<TransportEvent> events, int count, float timeout = MaxNetworkEventWaitTime)
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internal static IEnumerator WaitForMultipleNetworkEvents(NetworkEvent type, List<TransportEvent> events, int count, float timeout = MaxNetworkEventWaitTime)
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{
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var initialCount = events.Count;
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var startTime = Time.realtimeSinceStartup + timeout;
@@ -96,7 +96,15 @@ public static IEnumerator EnsureNoNetworkEvent(List<TransportEvent> events, floa
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}
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// Common code to initialize a UnityTransport that logs its events.
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public static void InitializeTransport(out UnityTransport transport, out List<TransportEvent> events,
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public static void InitializeTransport(out UnityTransport transport, out List<TransportEvent> events, int maxPayloadSize = UnityTransport.InitialMaxPayloadSize, int maxSendQueueSize = 0, NetworkFamily family = NetworkFamily.Ipv4)
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{
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InitializeTransport(out transport, out events, maxPayloadSize, maxSendQueueSize, family, string.Empty);
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}
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/// <summary>
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/// Interanl version with identifier parameter
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/// </summary>
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internal static void InitializeTransport(out UnityTransport transport, out List<TransportEvent> events,
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int maxPayloadSize = UnityTransport.InitialMaxPayloadSize, int maxSendQueueSize = 0, NetworkFamily family = NetworkFamily.Ipv4, string identifier = "")
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{
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var logger = new TransportEventLogger()

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