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Merge branch 'develop-2.0.0' into fix/2.x/mttb-1080/network-object-length-serialization
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Fixed
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- Fixed issues with the `NetworkBehaviour` and `NetworkVariable` length safety checks. (#3405)
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- Fixed issue where during a `NetworkObject`'s spawn if you instantiated, spawned, and parented another network prefab under the currently spawning `NetworkObject` the parenting message would not properly defer until the parent `NetworkObject` was spawned. (#3401)
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### Changed
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## [2.3.1] - 2025-04-14
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### Fixed
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- Fixed issue where during a `NetworkObject`'s spawn if you instantiated, spawned, and parented another network prefab under the currently spawning `NetworkObject` the parenting message would not properly defer until the parent `NetworkObject` was spawned. (#3401)
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## [2.3.0] - 2025-04-09
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.3.0",
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"version": "2.3.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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