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chore: version bump for changelog and package (#2657)
* version bump for changelog and package
* Update CHANGELOG.md
adding the addition to NetworkTransform
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Co-authored-by: Noel Stephens <[email protected]>
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com).
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## [1.5.2] - 2023-07-24
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## [1.6.0] - 2023-08-09
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### Added
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- Added a protected virtual method `NetworkTransform.OnInitialize(ref NetworkTransformState replicatedState)` that just returns the replicated state reference.
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### Fixed
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- Fixed issue with client synchronization of position when using half precision and the delta position reaches the maximum value and is collapsed on the host prior to being forwarded to the non-owner clients. (#2636)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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