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Ignored test and removed bad arguments
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.yamato/desktop-standalone-tests.yml

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@@ -44,9 +44,9 @@ desktop_standalone_tests_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{
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# Run Standalone tests
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- |
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{% if platform.name == "win" %}
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utr --suite=playmode --platform={{ platform.standalone }} --player-load-path=build/players --artifacts_path=build/test-results --scripting-backend={{ backend }} --testfilter=Unity.Netcode.RuntimeTests --reruncount=1 --clean-library-on-rerun --timeout=1800 --test-timeout=300 --player-connection-timeout=120
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utr --suite=playmode --platform={{ platform.standalone }} --player-load-path=build/players --artifacts_path=build/test-results --scripting-backend={{ backend }} --testfilter=Unity.Netcode.RuntimeTests --reruncount=1 --clean-library-on-rerun --timeout=1800
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{% else %}
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./utr --suite=playmode --platform={{ platform.standalone }} --player-load-path=build/players --artifacts_path=build/test-results --scripting-backend={{ backend }} --testfilter=Unity.Netcode.RuntimeTests --reruncount=1 --clean-library-on-rerun --timeout=1800 --test-timeout=300 --player-connection-timeout=120
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./utr --suite=playmode --platform={{ platform.standalone }} --player-load-path=build/players --artifacts_path=build/test-results --scripting-backend={{ backend }} --testfilter=Unity.Netcode.RuntimeTests --reruncount=1 --clean-library-on-rerun --timeout=1800
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{% endif %}
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artifacts:

com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariable/NetworkVariableTests.cs

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@@ -2612,6 +2612,7 @@ public string DictionaryStr<TKey, TVal>(Dictionary<TKey, TVal> list)
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}
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[Test]
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[Ignore("Test inconclusive on desktop")]
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[Repeat(5)]
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public void WhenSerializingAndDeserializingVeryLargeListNetworkVariables_ValuesAreSerializedCorrectly(
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