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Fixed PlayerObject assignment on CreateSpawnedObject
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MLAPI/NetworkingManagerComponents/Core/SpawnManager.cs

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@@ -183,6 +183,7 @@ internal static NetworkedObject CreateSpawnedObject(int networkedPrefabId, uint
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netObject.transform.position = position;
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netObject.transform.rotation = rotation;
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spawnedObjects.Add(netObject.NetworkId, netObject);
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if (playerObject) NetworkingManager.singleton.connectedClients[owner].PlayerObject = netObject;
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netObject.InvokeBehaviourNetworkSpawn(reader);
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return netObject;
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}

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