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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -13,12 +13,13 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed an issue where `UnityTransport` would not accept single words as valid hostnames (notably "localhost").
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- Fixed an issue where `UnityTransport` would not accept single words as valid hostnames (notably "localhost"). (#3591)
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- Fixed issue where viewing a `NetworkBehaviour` with one or more `NetworkVariable` fields could throw an exception if running a distributed authority network topology with a local (DAHost) host and viewed on the host when the host is not the authority of the associated `NetworkObject`. (#3578)
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- Fixed issue when using a distributed authority network topology and viewing a `NetworkBehaviour` with one or more `NetworkVariable` fields in the inspector view would not show editable fields. (#3578)
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### Changed
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- Marked `UnityTransport.ConnectionAddressData.ServerEndPoint` as obsolete. It can't work when using hostnames as the server address, and its functionality can easily be replicated using `NetworkEndpoint.Parse`. (#3591)
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