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Added NetId explanation
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MLAPI/Data/Transports/UNET/NetId.cs

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/// </summary>
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public struct NetId
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{
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//The NetId uses a ushort as connectionId and byte as hostId. Explanation: https://blogs.unity3d.com/2014/06/11/all-about-the-unity-networking-transport-layer/#comment-167515
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/// <summary>
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/// The hostId this client is on
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/// </summary>

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