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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -8,10 +8,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [1.14.1] - 2025-08-17
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- Fixed issue with unnecessary internal GC Allocations when using the `IReadOnlyList` `NetworkManager.ConnectedClientsIds` within a `foreach` statement by either replacing with a `for` loop or directly referencing the `NetworkConnectionManager.ConnectedClientIds`. (#3601)

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