@@ -34,7 +34,7 @@ internal static void RemoveOwnership(uint netId)
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return ;
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}
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NetworkedObject netObject = SpawnManager . spawnedObjects [ netId ] ;
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- NetworkingManager . singleton . ConnectedClients [ netObject . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworKId == netId ) ;
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+ NetworkingManager . singleton . ConnectedClients [ netObject . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworkId == netId ) ;
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netObject . OwnerClientId = NetworkingManager . singleton . NetworkConfig . NetworkTransport . InvalidDummyId ;
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using ( BitWriter writer = BitWriter . Get ( ) )
@@ -54,7 +54,7 @@ internal static void ChangeOwnership(uint netId, uint clientId)
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return ;
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}
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NetworkedObject netObject = SpawnManager . spawnedObjects [ netId ] ;
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- NetworkingManager . singleton . ConnectedClients [ netObject . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworKId == netId ) ;
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+ NetworkingManager . singleton . ConnectedClients [ netObject . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworkId == netId ) ;
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NetworkingManager . singleton . ConnectedClients [ clientId ] . OwnedObjects . Add ( netObject ) ;
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netObject . OwnerClientId = clientId ;
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@@ -169,15 +169,15 @@ internal static NetworkedObject CreateSpawnedObject(int networkedPrefabId, uint
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netObject . isSpawned = true ;
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netObject . isPooledObject = false ;
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- if ( netManager . isServer ) netObject . NetworKId = GetNetworkObjectId ( ) ;
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- else netObject . NetworKId = networkId ;
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+ if ( netManager . isServer ) netObject . NetworkId = GetNetworkObjectId ( ) ;
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+ else netObject . NetworkId = networkId ;
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netObject . sceneObject = false ;
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netObject . OwnerClientId = owner ;
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netObject . isPlayerObject = playerObject ;
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netObject . transform . position = position ;
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netObject . transform . rotation = rotation ;
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- spawnedObjects . Add ( netObject . NetworKId , netObject ) ;
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+ spawnedObjects . Add ( netObject . NetworkId , netObject ) ;
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if ( playerObject ) NetworkingManager . singleton . ConnectedClients [ owner ] . PlayerObject = netObject ;
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netObject . InvokeBehaviourNetworkSpawn ( reader ) ;
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return netObject ;
@@ -201,7 +201,7 @@ internal static void UnSpawnObject(NetworkedObject netObject)
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return ;
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}
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- OnDestroyObject ( netObject . NetworKId , false ) ;
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+ OnDestroyObject ( netObject . NetworkId , false ) ;
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}
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//Server only
@@ -233,7 +233,7 @@ internal static void SpawnPlayerObject(NetworkedObject netObject, uint clientId,
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return ;
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}
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uint netId = GetNetworkObjectId ( ) ;
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- netObject . NetworKId = netId ;
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+ netObject . NetworkId = netId ;
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spawnedObjects . Add ( netId , netObject ) ;
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netObject . isSpawned = true ;
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netObject . sceneObject = false ;
@@ -249,7 +249,7 @@ internal static void SpawnPlayerObject(NetworkedObject netObject, uint clientId,
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using ( BitWriter writer = BitWriter . Get ( ) )
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{
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writer . WriteBool ( true ) ;
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- writer . WriteUInt ( netObject . NetworKId ) ;
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+ writer . WriteUInt ( netObject . NetworkId ) ;
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writer . WriteUInt ( netObject . OwnerClientId ) ;
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writer . WriteInt ( netManager . NetworkConfig . NetworkPrefabIds [ netObject . NetworkedPrefabName ] ) ;
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writer . WriteBool ( netObject . sceneObject == null ? true : netObject . sceneObject . Value ) ;
@@ -298,7 +298,7 @@ internal static void SpawnObject(NetworkedObject netObject, uint? clientOwnerId
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return ;
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}
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uint netId = GetNetworkObjectId ( ) ;
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- netObject . NetworKId = netId ;
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+ netObject . NetworkId = netId ;
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spawnedObjects . Add ( netId , netObject ) ;
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netObject . isSpawned = true ;
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netObject . sceneObject = false ;
@@ -318,7 +318,7 @@ internal static void SpawnObject(NetworkedObject netObject, uint? clientOwnerId
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using ( BitWriter writer = BitWriter . Get ( ) )
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{
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writer . WriteBool ( false ) ;
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- writer . WriteUInt ( netObject . NetworKId ) ;
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+ writer . WriteUInt ( netObject . NetworkId ) ;
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writer . WriteUInt ( netObject . OwnerClientId ) ;
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writer . WriteInt ( netManager . NetworkConfig . NetworkPrefabIds [ netObject . NetworkedPrefabName ] ) ;
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writer . WriteBool ( netObject . sceneObject == null ? true : netObject . sceneObject . Value ) ;
@@ -352,7 +352,7 @@ internal static void OnDestroyObject(uint networkId, bool destroyGameObject)
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! spawnedObjects [ networkId ] . isPlayerObject && netManager . ConnectedClients . ContainsKey ( spawnedObjects [ networkId ] . OwnerClientId ) )
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{
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//Someone owns it.
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- netManager . ConnectedClients [ spawnedObjects [ networkId ] . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworKId == networkId ) ;
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+ netManager . ConnectedClients [ spawnedObjects [ networkId ] . OwnerClientId ] . OwnedObjects . RemoveAll ( x => x . NetworkId == networkId ) ;
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}
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spawnedObjects [ networkId ] . isSpawned = false ;
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