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/// <param name="targetFrameRate">The targetFrameRate of the Unity engine to use while the multi instance helper is running. Will be reset on shutdown.</param>
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/// <param name="serverFirst">This determines if the server or clients will be instantiated first (defaults to server first)</param>
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/// <param name="useCmbService">If true, the server transport will use a mock transport, and the clients will be created with a connection to a locally hosted da service</param>
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/// <param name="useMockTransport">When true, uses mock transport for testing, otherwise uses real transport. Default value is false</param>
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/// <param name="useCmbService">If true, all clients will be created with a connection to a locally hosted da service. The server transport will use a mock transport as it is not needed.</param>
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/// <returns> Returns `true` if the server and client instances were successfully created and configured, otherwise `false`</returns>
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