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Copy file name to clipboardExpand all lines: com.unity.multiplayer.mlapi/Runtime/Configuration/NetworkConfig.cs
+1-9Lines changed: 1 addition & 9 deletions
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@@ -89,7 +89,7 @@ public class NetworkConfig
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/// <summary>
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/// The amount of times per second internal frame events will occur, e.g. send checking.
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/// </summary>
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[Tooltip("The amount of times per second the internal event loop will run. This includes for example NetworkVariable checking and LagCompensation tracking")]
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[Tooltip("The amount of times per second the internal event loop will run. This includes for example NetworkVariable checking.")]
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publicintEventTickrate=64;
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/// <summary>
@@ -110,12 +110,6 @@ public class NetworkConfig
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[Tooltip("The connection data sent along with connection requests")]
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publicbyte[]ConnectionData=newbyte[0];
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/// <summary>
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/// The amount of seconds to keep a lag compensation position history
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/// </summary>
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[Tooltip("The amount of seconds to keep lag compensation position history")]
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publicintSecondsHistory=5;
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/// <summary>
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/// If your logic uses the NetworkTime, this should probably be turned off. If however it's needed to maximize accuracy, this is recommended to be turned on
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