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NetworkSpawn now gets called on Scene objects on the server
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MLAPI/MonoBehaviours/Core/NetworkingManager.cs

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@@ -224,6 +224,7 @@ private ConnectionConfig Init()
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SpawnManager.spawnedObjects.Add(networkId, sceneObjects[i]);
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sceneObjects[i]._isSpawned = true;
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sceneObjects[i].sceneObject = true;
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sceneObjects[i].InvokeBehaviourNetworkSpawn();
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}
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}
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