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mobile corrections
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.yamato/mobile-standalone-test.yml

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -25,11 +25,11 @@ build_{{ project.name }}_{{ editor }}_{{ platform.name }}:
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{% if platform.base == "win" %}
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr.bat --output utr.bat
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- python .yamato/disable-burst-if-requested.py --project-path {{ project.path }} --platform {{ platform.name }}
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- utr.bat --artifacts_path=build/logs --testproject={{ project.path }} --architecture={{ platform.architecture }} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --scripting-backend=il2cpp
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- utr.bat --artifacts_path=artifacts --testproject={{ project.path }} --architecture={{ platform.architecture }} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --scripting-backend=il2cpp --testfilter=Unity.Netcode.RuntimeTests
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{% else %}
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr
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- chmod +x ./utr
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- ./utr --artifacts_path=artifacts --testproject={{ project.path }} --architecture={{ platform.architecture }} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --scripting-backend=il2cpp
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- ./utr --artifacts_path=artifacts --testproject={{ project.path }} --architecture={{ platform.architecture }} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --build-only --player-save-path=build/players --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --scripting-backend=il2cpp --testfilter=Unity.Netcode.RuntimeTests
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{% endif %}
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artifacts:
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logs:
@@ -76,12 +76,12 @@ run_{{ project.name }}_tests_{{ editor }}_{{ platform.name }}:
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set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%
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start %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices
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utr --suite=playmode --platform=Android --editor-location=.Editor --architecture={{ platform.architecture }} --testproject={{ project.path }} --player-load-path=build/players --artifacts_path=build/logs --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --reruncount=1 --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP% --timeout=1800 --testfilter=Unity.Netcode.RuntimeTests
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utr --artifacts_path=artifacts --testproject={{ project.path }} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --architecture={{ platform.architecture }} --player-load-path=build/players --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --player-connection-ip=%BOKKEN_HOST_IP% --testfilter=Unity.Netcode.RuntimeTests
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{% else %}
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# Download standalone UnityTestRunner
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- curl -s https://artifactory.prd.it.unity3d.com/artifactory/unity-tools-local/utr-standalone/utr --output utr && chmod +x utr
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# Run tests
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- ./utr -artifacts_path=artifacts --testproject={{ project.path }} --editor-location=.Editor --reruncount=1 --suite=playmode --platform=iOS --player-load-path=build/players --architecture={{ platform.architecture }} --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --clean-library-on-rerun --player-connection-ip=%BOKKEN_HOST_IP% --timeout=1800 --testfilter=Unity.Netcode.RuntimeTests
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- ./utr -artifacts_path=artifacts --testproject={{ project.path }} --editor-location=.Editor --reruncount=1 --clean-library-on-rerun --suite=playmode --platform={{ platform.standalone }} --architecture={{ platform.architecture }} --player-load-path=build/players --scripting-backend=il2cpp --extra-editor-arg=-testCategory --extra-editor-arg=!Performance --testfilter=Unity.Netcode.RuntimeTests
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{% endif %}
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artifacts:
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logs:

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