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Adding change log entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -13,6 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where during a `NetworkObject`'s spawn if you instantiated, spawned, and parented another network prefab under the currently spawning `NetworkObject` the parenting message would not properly defer until the parent `NetworkObject` was spawned. (#3401)
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### Changed
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