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Corrected editor architecture
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.yamato/desktop-standalone-tests.yml

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@@ -43,7 +43,7 @@ desktop_standalone_build_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{
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model: {{ platform.model }} # This is set only in platforms where we want non-default model to use (more information in project.metafile)
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{% endif %}
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commands:
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %} {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% endif %}
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- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --scripting-backend={{ backend }} --testfilter="Unity.Netcode.RuntimeTests.*" --player-save-path=build/players --artifacts-path=artifacts --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout=1800
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artifacts:
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players:

.yamato/package-tests.yml

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@@ -39,7 +39,7 @@ package_test_-_ngo_{{ editor }}_{{ platform.name }}:
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XRAY_PROFILE: "supported ./pvpExceptions.json"
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UNITY_EXT_LOGGING: 1
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commands:
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor
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# Validate PVP checks for package.
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- upm-pvp test --unity .Editor --packages "upm-ci~/packages/*.tgz" --filter "com.unity.netcode.gameobjects" --results pvp-results

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