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MLAPI/NetworkingManagerComponents/Core Expand file tree Collapse file tree 1 file changed +4
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lines changed Original file line number Diff line number Diff line change @@ -56,8 +56,9 @@ public static void SwitchScene(string sceneName)
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CurrentSceneIndex = sceneNameToIndex [ sceneName ] ;
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isSwitching = true ;
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lastScene = SceneManager . GetActiveScene ( ) ;
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+ AsyncOperation sceneLoad = SceneManager . LoadSceneAsync ( sceneName , LoadSceneMode . Additive ) ;
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nextScene = SceneManager . GetSceneByName ( sceneName ) ;
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- AsyncOperation sceneLoad = SceneManager . LoadSceneAsync ( nextScene . buildIndex , LoadSceneMode . Additive ) ;
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sceneLoad . completed += OnSceneLoaded ;
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using ( PooledBitStream stream = PooledBitStream . Get ( ) )
@@ -93,8 +94,9 @@ internal static void OnSceneSwitch(uint sceneIndex)
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}
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SpawnManager . DestroySceneObjects ( ) ;
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lastScene = SceneManager . GetActiveScene ( ) ;
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+ AsyncOperation sceneLoad = SceneManager . LoadSceneAsync ( sceneIndex , LoadSceneMode . Additive ) ;
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nextScene = SceneManager . GetSceneByName ( sceneIndexToString [ sceneIndex ] ) ;
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- AsyncOperation sceneLoad = SceneManager . LoadSceneAsync ( nextScene . buildIndex , LoadSceneMode . Additive ) ;
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sceneLoad . completed += OnSceneLoaded ;
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}
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