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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -22,6 +22,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
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- Rpcs within Generic NetworkBehaviour types can now serialize parameters of the class's generic types (but may not have generic types of their own) (#2720)
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- Errors are no longer thrown when entering play mode with domain reload disabled (#2720)
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- NetworkSpawn is now correctly called each time when entering play mode with scene reload disabled (#2720)
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- NetworkVariables of non-integer types will no longer break the inspector (#2714)
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- NetworkVariables with NonSerializedAttribute will not appear in the inspector (#2714)
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- Fixed issue where `UnityTransport` would attempt to establish WebSocket connections even if using UDP/DTLS Relay allocations when the build target was WebGL. This only applied to working in the editor since UDP/DTLS can't work in the browser. (#2695)
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- Fixed issue where a `NetworkBehaviour` component's `OnNetworkDespawn` was not being invoked on the host-server side for an in-scene placed `NetworkObject` when a scene was unloaded (during a scene transition) and the `NetworkBehaviour` component was positioned/ordered before the `NetworkObject` component. (#2685)
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- Fixed issue where `SpawnWithObservers` was not being honored when `NetworkConfig.EnableSceneManagement` was disabled. (#2682)
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