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Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -9,18 +9,21 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [Unreleased]
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### Added
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- Added editor only check prior to entering into play mode if the currently open and active scene is in the build list and if not displays a dialog box asking the user if they would like to automatically add it prior to entering into play mode. (#1828)
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- Added `UnityTransport` implementation and `com.unity.transport` package dependency (#1823)
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- Added `NetworkVariableWritePermission` to `NetworkVariableBase` and implemented `Owner` client writable netvars. (#1762)
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-`UnityTransport` settings can now be set programmatically. (#1845)
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### Changed
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- Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0-pre.16. (#1834)
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- Updated `UnityTransport` dependency on `com.unity.transport` to 1.0.0 (#1849)
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### Removed
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- Removed `SnapshotSystem` (#1852)
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- Removed `com.unity.modules.animation`, `com.unity.modules.physics` and `com.unity.modules.physics2d` dependencies from the package (#1812)
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- Removed `com.unity.collections` dependency from the package (#1849)
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### Fixed
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- Fixed in-scene placed NetworkObjects not being found/ignored after a client disconnects and then reconnects. (#1850)
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